Entertainment Control Systems designs and programs lighting and video control infrastructure for film, television, and live production — from EOS-driven feature sets to grandMA touring rigs.
Three decades of console work for the most demanding camera-first environments. A small selection — the full credit list lives on the Projects page. 14 projects shown · 200+ in archive
The ECS desk runs as quiet as the camera. We never wait on a cue — the rig just does what we asked of it, take after take.
Lighting and video control engineered together so cues land tight, files travel cleanly, and the day moves on schedule.
Concept-to-plot design for narrative environments — practical motivation, fixture selection, and the look the DP signs off on.
Console work on EOS, grandMA3, and Hog — built for takes, not for shows. Fast cue stacks, magic-sheet first.
Network architecture from the truck to the truss. sACN, Art-Net, MA-Net, RDM — designed for redundancy and signal sanity.
Onset systems work — node configs, patch architecture, OSC bridges, console-to-LED-processor handoff.
LED volume, in-camera VFX backdrops, scenic playback. Built with the same control vocabulary as the lighting rig.
Disguise, Pixera, Hippotizer — one operator, the same magic sheet logic, the same fast turnarounds between takes.
Available alongside our programming services or à la carte. Every piece ships pre-tested, with spare nodes and known-good profiles.
Scripts, plots, deck dates, gear lists — send what you've got. We'll respond within the workday with a call sheet of next steps.